Screenshot saturday #5

New screenshot for this (freakishly hot here) saturday.

If you remember my post from two weeks ago about the UI, you may remember aswell that I was planning to rework the text display. It’s done. Much nicer with antialiasing.

The screenshot contains a mob fight with a hundred entities around. It was mostly a load test, but makes for an interesting screenshot. Note that I can go up to 500 fighting entities on that little square of map before encountering problems. Not exactly what is supposed to happen.

Fighting Mobs
3… 2… 1… Ready? Fight!