I’ve been recently stepping up how and how much I communicate, starting by creating video, and I’m now trying to increase a bit the news on Twitter, on what I work, and when possible, with a small screenshot. That’s what happened especially last week, since I was working on graphical improvements. And here comes the recap of all of these screenshots:
I started the week by improving the combat system, not only gameplay wise, but also by adding some polish to it with better skill chaining and a somewhat basic but very efficient special effect : the weapon trail. Thank to it the combat looks a lot more dynamic than before.
Last week was also a good time to improve a bit the environment, with the sunny (and hot) weather that matched well the development done, which started by adding both water and swimming:
And also, clouds! And a sky! Giving a nice aspect to clouds when using voxels is really hard. Considering what I ended up with, I’m very, very satisfied:
The next step was to add more travelling methods, which included this “balloon”, that does not really fly, but soften your fall a lot. You can’t go higher, but can glide quite far away:
Considering how I quickly came to hate swimming in water (which divides the speed by two), I’ve added a non-planned feature in the form of sailing. It restores a normal move speed, but to sail, you’ll obviously need to get a boat:
And last, but not least, I’ve also added a new mob, mostly to renew a bit the game for me, but the result is quite interesting, especially the weird skill cast animation of the thing (you’ll see that in the next video for sure!):
See you next time!